Phoenix Rising

Player Character Design and Organization Details

These are going to be the house rules I will use to keep the PCs activity managed. Your 3 PCs (and long time outside sources unconnected) are going to be a challenge for everyone to manage. I will initiate a forum topic for your characters’ current location(s) (which you can use the Player Secret field if you don’t trust the other PCs). Everyone of your characters needs to be developed as well as my sample NPCs with a Backstory, Description, and Attitude plus plot hooks are encouraged.

You will only be able to bring two PCs to every session your third can be doing something elsewhere (which may be a quick mission to be described in the forum post and arbitrated between sessions), securing your HQ, or resting. Due to the unique nature of the organizations already in play (Static, Erebus, and Chimera) as well as the numerous additional NPCs that will be introduced as allies, rivals, or enemies throughout the season you will wish you had more guys to operate on your behalf.

Keep in Communication with me through this month, I am going to be up for running the first weekend (Fri,Sat,Sun) that everyone is in town. Feel free to comment.

Sub-Organization Details

Alright this is how the game is gonna work, you can have up to 3 agents per PC (same level, also Pat has exception of connections), this makes each one of you in charge of a team of agents that can be sent to multiple places to deal with scattered threats, clue chains, or to prevent another operation from succeeding (assuming you know about it).

Additionally you have a home base for your organization with a single threat resource (assuming you meet the prerequisites for it as part of your organization). With the sub-groups private funding or access to stolen accounts you can build this base up to Scope 2 (read details F/P 98, this gives you effectively up to 88 Mastermind points which can be spent on the organization, it’s base, minions (yes you can have minions using rules found in SEG and/or MM), and threat resource).

How you spend your points determines the strengths and weaknesses of your organization, if you can justify (via a side quest, approved background element, or one of your agents connections) having a piece of technology or influence beyond your organization’s structural build you may have it but it can more easily be removed.

Post Details in Wiki, make a Player secret visible to me and you for stats but your organization should have some public data that can be considered a hook should someone pursue it (after all spies know (or can find out about) each other, just not that well).


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